RaoBot

Privacy Policy

Applies to all RaoBot games, including Wordsy, GuessWhatWord, Ghost Wanderer and Curse Deck · Last updated: 2026-08-23

RaoBot games do not collect your real name, email address, phone number or location. There are no accounts, no advertising, and no tracking of you across apps, websites or devices, and nothing is ever sold or shared with data brokers.

Two things may leave your device, and both are described in full below: anonymous statistics about gameplay, added in version 1.1 of Ghost Wanderer and Curse Deck and switchable off in Settings; and, if you use it, the optional online two-player mode, which has to send your moves to a server so the other player can see them.

What we collect

As little as possible, and never anything that identifies you. Our games:

Anonymous statistics

Which versions this applies to: anonymous statistics were introduced in version 1.1 of Ghost Wanderer and Curse Deck. Version 1.0 of those games, and all versions of Wordsy and GuessWhatWord, collect nothing whatsoever and send nothing anywhere. You can see which version you have in the game's Settings screen.

So we can tell whether a game is too hard, too short, or simply broken, those versions report a small number of anonymous events — for example that a match ended, how many turns it took, and who won. There is no way to tell who you are from any of it.

Each event carries:

What is never sent: your name, the display name you choose for online play, your email address, contacts, location, photos, hardware or advertising identifiers, or anything you type. The statistics carry no IP address: our ingest server never reads one and stores none.

You can turn this off. It is on by default and there is a switch in the game's Settings — "share anonymous statistics". Turning it off sends one final event recording that you opted out, discards anything else waiting to be sent, and reports nothing after that.

How long it is kept: 12 months, after which it is deleted automatically. It is never sold, never shared with anyone, and never used for advertising or profiling.

Where it is kept: on our own server in Helsinki, Finland (in the EU), hosted by Hetzner Online GmbH. It is not sent to Google Analytics, Firebase, Facebook, or any other third-party service, because we do not use any.

Deleting it: Settings shows the first part of your random identifier while statistics are switched on. Send it to the contact address below and we will delete every row that carries it. It is the only handle that exists for your data — so if you have already turned statistics off or reinstalled the game, we have no way to find it, which is rather the point.

Information stored on your device

A game may save a small amount of gameplay data only on your device (such as recent scores, best times, and your game settings). This never leaves your device, is not transmitted to us or anyone else, and is removed if you delete the app.

Online play (two-player mode)

Which versions this applies to: online play arrived in Curse Deck version 1.1. Version 1.0 has no online mode at all and never uses the network.

From 1.1, Curse Deck lets two people play each other over the internet by sharing a four-letter table code. This mode is entirely optional: you choose it from the menu, and the rest of the game never uses the network.

While you are playing an online match, our server receives and holds:

How long it is kept: a table and everything in it is deleted automatically once it has been idle for 24 hours. Nothing about your match is archived, analysed, sold, or shared with anyone. We keep no history of who played whom.

What is never sent: hardware or advertising identifiers (such as the IDFA), contacts, location, or any data from the offline parts of the game. Your wins and losses, settings and progress stay on your device.

Microphone

Some games include an optional feature that uses the microphone during play — for example, the Auto Referee in GuessWhatWord, which listens to catch forbidden words spoken during a round.

Children's privacy

RaoBot games are designed to be safe for children. We do not knowingly collect personal information from anyone, including children under 13. There is no advertising and no data sharing, and any links that leave a game are placed behind a parental gate. The anonymous statistics described above contain nothing personal and are not used to build a profile of anyone, child or adult; they can be switched off in Settings.

In the optional online two-player mode there is no chat, no messaging and no way to send anything to the other player except your moves. The only free text is the display name, which is optional and which we ask you not to make identifying.

Third parties

Our games integrate no third-party SDKs that collect data — no ad networks, and no third-party analytics such as Google Analytics, Firebase or Facebook. The anonymous statistics described above go to our own server and nowhere else.

Changes to this policy

If this policy changes, we will update the "Last updated" date above.

Contact

Questions? Contact: alice@raobot.ai